Massive procedural cities with rooms in every building
Custom navigation and Level-of-Detail
Procedural terrain with eroded mountains, dunes, plains, islands, and oceans
1st/3rd-person combat (WIP)
Boarding and anti-ship combat
Station and Ship Interiors
Custom Navigation and Gravity
Volumetric fog and nebulas (WIP)
Near-seamless landing/take-off (WIP)
Flight between planets (WIP)
Fast-paced planetary orbits
Controllable turrets
Powerful effects on large ships
Stars with moving ejections
Dynamic planets with moving storms
Simulated economy structures